For the lazy persone that don’t want to read the hole article:
- A valid 9 grid image must have straight 1-pixel black lines drawn on the edge of your image
- Your guides must be solid black (#000000). Even a slight difference in color (#000001) or alpha/opacity will cause an error.
- Guide can’t touch each other. must be at least 1×1 transparant in each corner
- The remaining area of the one-pixel outline must be completely transparent
- Nothing should be outside the guide lines (not even transparant pixels – so crop your image)
Most of the article are taken from: http://radleymarx.com/
Basically, 9-patch uses png transparency to do an advanced form of 9-slice or scale9. The guides are straight, 1-pixel black lines drawn on the edge of your image that define the scaling and fill of your image. Android will recognize the 9 scale format and use the black guides to scale and fill your bitmaps.
Here’s a basic guide map:
As you can see, you have guides on each side of your image. The TOP and LEFT guides are for scaling your image (i.e. 9-slice), while the RIGHT and BOTTOM guides define the fill area.
The black guide lines are cut-off/removed from your image – they won’t show in the app. Guides must only be one pixel wide, so if you want a 48×48 button, your png will actually be 50×50. Anything thicker than one pixel will remain part of your image. (My examples have 4-pixel wide guides for better visibility. They should really be only 1-pixel).
Your guides must be solid black (#000000). Even a slight difference in color (#000001) or alpha will cause an error. This error won’t be obvious either. It will probably manifest itself as most of your other images and resources suddenly breaking, not the actually broken 9-patch image. Yes. Really. Now you know.
Also you should keep in mind that remaining area of the one-pixel outline must be completely transparent. This includes the four corners of the image – those should always be clear. This can be a bigger problem than you realize. For example, if you scale an image in Photoshop it will add anti-aliased pixels which may include almost-invisible pixels which will also cause that nasty error. If you must scale in Photoshop, use the Nearest Neighbor setting in the Resample Image pulldown menu (at the bottom of the Image Size pop-up menu) to keep sharp edges on your guides.
The TOP and LEFT guides are used to define the scalable portion of your image – LEFT for scaling height, TOP for scaling width. Using a button image as an example, this means the button can stretch horizontally and vertically within the black portion and everything else, such as the corners, will remain the same size. The allows you to have buttons that can scale to any size and maintain a uniform look.
It’s important to note that 9-patch images don’t scale down – they only scale up. So it’s best to start as small as possible.
Also, you can leave out portions in the middle of the scale line. So for example, if you have a button with a sharp glossy edge across the middle, you can leave out a few pixels in the middle of the LEFT guide. The center horizontal axis of your image won’t scale, just the parts above and below it, so your sharp gloss won’t get anti-aliased or fuzzy.
Finally, here’s a good demonstration of how scale and fill guides can vary, such as a LinearLayout with a background image & fully rounded sides:
With this example, the LEFT guide isn’t used but we’re still required to have a guide. The background image don’t scale vertically; it just scales horizontally (based on the TOP guide). Looking at the fill guides, the RIGHT and BOTTOM guides extend beyond where they meet the image’s curved edges. This allows me to place my round buttons close to the edges of the background for a tight, fitted look.
So that’s it. 9-patch is super easy, once you get it. It’s not a perfect way to do scaling, but the fill-area and multi-line scale-guides does offer more flexibility than traditional 9-slice and scale9. Give it a try and you’ll figure it out quickly.